Thursday, June 23, 2016

What Went Wrong With Mighty no. 9? Everything, Apparently.

Credits: Youtube

Mighty no. 9 is supposed to be one of the biggest games ever, with Mega Man creator Kenji Inafune at the helm, and with almost $4 million in Kickstarter funds. It could have been a great feeling for the fans of the game to finally play a new-gen Mega Man title. It could have been a start of an awesome new franchise.

But it wasn't, In fact, it is one of the most troubled video game launches ever. 


And the worst part is, we already saw it coming. It wasn't just at launch when we saw the real problems. We should have known better. 

Let's backtrack from the time when Mighty no. 9 was announced. Dubbed as the "Spiritual Successor" of Mega Man, everyone was giddy about the announcement. We were all like "OMG take my money!" and some actually did throw their hard earned money for this thing.

Everyone supported the Kickstarter for the game. The $900,000 target was reached in two days. It was an awesome day for the developers and the fans. We are so close to finally getting the Mega Man game we always wanted! 

But what happened next should have been a warning to everyone.

After the developers made us go oooh and aaah over the concept art, it turned out that we won't even be seeing that in the final version of the game.

Then there were the delays. After the third time, Inafune said he had no excuses.

Everyone remembers the "Masterclass" trailer, right? Here, let me remind you.


But hey, maybe the game wouldn't be as bad as we feel it would be, after all the delays, the less than impressive gameplay trailers, and the godawful marketing. You'd think everything that could possibly go wrong with this game has already happened.

At launch day, Comcept messes up one more time, apparently giving out the wrong codes to everyone. From PS4 owners getting Steam codes, to people not getting any codes at all, it's pandemonium over at the Mighty no. 9 Kickstarter comments page.

Those who were able to play the game, however, weren't exactly pleased with the game. Clunky controls, poor visuals, boring gameplay.

Okay, so I'm sure nothing else will go wrong, right?

Wrong.

As if driving the final nail to the coffin, Inafune took to Twitch to address the negative reactions to everything that's happening to the game so far.

"I own all the problems that came with this game and if you want to hurl insults at me, it’s totally my fault," Inafune said. "I’m the key creator. I will own that responsibility.”

It was cool for Inafune to own up to his mistakes, and at that point, some people are actually ready to forgive him.

But then this guy, Ben Judd, who was supposedly translating for Inafune, went and smashed what little faith we have.

"And at the end of the day, even if it's not perfect, it's better than nothing. At least, that's my opinion.”

Not the best way to handle things, eh?

Hey, some may have fun with the game, maybe it's not THAT bad. But this is where most people are missing the point.

At the end of the day, this is not what they are promised. This is not the "Mighty no. 9" the people are all waiting for. Sure, it's not perfect. Nothing is. But it's not even on an acceptable level. People have every right to be mad.

At least, that's my opinion.

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